Rules of Engagement
5 kms. 4 Runners. 1 Clock.
G.O.A.T. is not a standard road race—it is a strategic team battle.G.O.A.T. is not a standard road race—it is a strategic team battle. Before you draft your squad, understand the laws of the league.
The Golden Rule
In G.O.A.T., only the average time of all squad members matters because You're all running to prove you are the Greatest of All Teams.
All squad members must be at the start line together before any round begins. For every round that requires more than 1 runner — if your squad isn't assembled, you don't start. Period.
If your squad arrives after the flag-off has already happened — you're out. The clock doesn't wait. The race doesn't wait. Show up or step aside.
All squad members must arrive as per the reporting time. Delays are not excuses — they're disqualifications waiting to happen.
Between every round finish and the next round's start, your squad must strategise. Who runs, who rests, who goes all-out.
If your fastest weapon wants to go back-to-back — let them. But remember: fatigue is the enemy of averages.
Only the average squad time dictates your rank on the leaderboard.
Squad members must cross the finish line fast enough to advance into the top ranks. The eliminations: Top 700, then 400, then 250, then 100.
Exchange of Bibs results in immediate disqualification. Your bib is ONLY your identity.
Having a non-registered pacer or shadow runner will result in immediate squad disqualification.
Every squad must register with a unique Squad Name. Names are first-come, first-served in the G.O.A.T. database. Once it's taken, it's gone. Claim yours early.
Corporate squads are eligible to win both the overall championship AND the Corporate Cup.
There's no separate track. Corporate squads run with everyone.
"Your personal best means nothing here. The squad's average is everything."
Draft Your Squad